The Backrooms Experiment
A downloadable game for Windows
A 3D first-person horror game that takes place in a maze. The player's objective is to find a way out while avoiding getting caught by a monster called The Entity which resides within the maze. Winning the game is achieved by finding the exit of the maze, while being caught by The Entity results in a loss.
To implement the game's artificial intelligence (AI), Finite State Machine (FSM) and Procedural Content Generation (PCG) techniques were employed. The FSM manages The Entity's behaviours within the maze, enabling it to switch from patrolling to chasing the player when it is in sight. Meanwhile, the PCG handles the generation of the maze walls in a random order at the start of the game.
To navigate through the maze, The Entity utilizes NavMesh that calculates the shortest path to The Entity's patrol points and the player when it is in sight.
This is a Project for the Games and AI module from my university course.
Controls
WASD - Move
Shift - Run
Mouse - Camera Movement
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